You will lose the augment slots on accessories and legendary implants (if they are upgradable). Individual Pieces. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 124. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. SWTOR design director Chris Schmidt dropped a very controversial bomb on the forums announcing a brand new tier of Augments coming with Update 6. There is the PvE instance and the PvP instance. Updated July 1, 2023. In that case the level requirement to use the gear would be level 9. In Star Wars: The Old Republic there are two types of instances on a planet (or world). Changes to Augment Slots in Patch 1. The recpies for augments come from Critical hits on missions, I think both slicing and underworld trading give them. I've been trying to figure out which the best use of augment slots for custom armor. Actually they said. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Augment schematics come from Rich Yield Sliced Tech Parts missions. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. What stat should I put in my augment slot? Dps shadow. 2 is out, upgrade the item to 336. I do however now have a volunteer and new toolset to help add guides from the past year and to help as more come out with the Legacy of the Sith expansion. Stats on the best Augments to play in the current meta. Let’s talk about what. 0 introduced 242 main gear and 228 augments, then with the Umbara FP we got 236 and 240 augments and somewhere around that time we got 248 main gear. There are 3 different tiers to consider. 38% Surge Value: 68. 8k. The exception would be for Augment 22 schematics, which come from crits on Abundant Yield Grade 6. The cost to buy and upgrade your Implants initially is as follows. sync: stim + 4 augs + 2 proficient r3/r2/r1 enhancements. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. Most of the daily GF bonuses are 100+ frags, on top of whatever the activity earns. This information comes from the SWTOR Game Update 7. Stat Priority. In fact, it is one of the recommended ways to make money in SWTOR. Scroll down to the item level you have or are trying to obtain, then click the spoiler button under the “Mastery Stim” title. So if it gives Absorption and Power, you get 32 Absorb and 20 Power. Currently the Augment 73 (IR276) items are much more affordable and a lot less expensive than the highest tier Augment 74 (IR286). Its an artificial roadblock to maximize your character's gear. To craft an Augmentation kit you will need 10 kit. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. If taken out of the materials bank to deconstruct, no component is rendered. Your options as a Sharpshooter Gunslinger for the Level 27 choice are Flourish Burst, Below the Belt, and Dodge Stance. For an Augment 17, for. On Steam the SWTOR achievements have no additional value other than fun and feel of accomplishment. SWTOR design director Chris Schmidt dropped a very controversial bomb on the forums announcing a brand new tier of Augments coming with Update 6. 0”. Darth Vader playing "Corner to Corner" in Victoria, British Columbia. I suppose some of that at low levels is because SWTOR does absolutely nothing to explain about augments, and most new players are confused about it or simply unaware that it exists. I need to return my Tier 1 gear to get the slightly better Tier 2. Hello Sins, a good friend of mine is planning to augment his gear and isn't 100% certain which would be the best types to go with, and since mk-9 kits and 28 augments aren't exactly cheap, I thought I would ask on here and get some top suggestions. Another thing is the gear up system in PVP. How do augments actually work? Do I have to buy a kit for each piece of armor and then install the augment? Can I recover them like mods, armorings, etc? 2. You can start playing Concentration at level 1. If you never managed to get 324 in past updates, visit the vendors and you’ll be able to simply purchase 324 pieces if you have the right currency. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. Powertech/Vanguard: Adjusted timing of some ability grants to smooth out the leveling experience. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. The number of bits refers to the number of 1’s and 0’s that can be strung together (easily) to encode information and data. Best method is just to RE the assembly components. In addition, all Combat. SWTOR Synthweaving Crafting Guide. Augmenting goals as a DPS follows the same rules – 110% accuracy or 1,590 accuracy points, meet your alacrity threshold, then the rest in crit. Almost everyone should get this tier of. 4 gcd a lot, add another alacrity aug or switch to 4 pieces of gear & no augs. There is also no guide ingame about how to perfectly gear your character – players just like you have devoted time and a lot of math. Augment : Advanced Accuracy Augment 25: 58: 50: Modification: Augment : Advanced Alacrity Augment 25: 58: 50: Modification: Augment : Advanced Command Augment. There is the PvE instance and the PvP instance. - Kits are made by Synthweavers, Armstech or Armormech. Synthweaving is one of six Crafting Skills which is the art of creating lighter outfits and armors that are imbued with supernatural qualities. Almost everyone should get this tier of. e. 1. You want to have some character perks maxxed and maybe be in a guild with some crit bonus while you do it. Augments go in augment slots. Hello everyone! I have compiled as many guides as I could find about the game in to one ultimate resource list. You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. Game Update 7. Shield Tech Powertech is one of the three Tanking Disciplines in SWTOR, available to Powertechs level 10 and over. The dedicated guide contains tips for all roles in both PvE and PvP. In the ones with no crafter tag, no % tag or No Research. Personally, i'm leaning to the Endurance/Willpower Augments purely because my defense chance is 25. SWTOR Community manager JackieKo announced it on the forums: “Following up on this timeline. 2 - Make not end game players participate in End game Content so they can get the new shiny things. And the rarity of schematics most likely means "up and coming" slicers won't even find any low level schematics as they raise their skill. 1. You can utilise three tiers of augments depending on your budget. . My question is once I am fully geared what should i augment this healer in? should i Augment in Alcrity or will power? Thank you in advance for any help p. You can also use Augments to add additional stats. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. It took me maybe6-8 weeks to get them all for my crafters. I hit level 50 last night and leveled this class primarily healing. 1, Bioware has added Level 80 Item Modifications for select Item Rating Tiers. It makes this incredibly expensive and un-intuitive pay wall in front of new players, is prohibitively unfriendly to alts (in a game that is otherwise very alt friendly). The dedicated guide contains tips for all roles in both PvE and PvP. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Crafting is split between Armormech, Synthweaving, and. 2! You can exchange extra Conquest Commendations for Tech Fragments in the Supplies section of the fleet at the Spoils of War Vendor, 200 Conquest Commendations = 200 Tech Fragments. 0 PTS has been reborn, just like Darth Malgus. - armstech makes the presence, endurance, defense, power augments. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Members. Game Update 7. It gives you a simple 1 to 1 ratio. This patch does not bring new story content. Level 80 Crafting Guides. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. So i have got 5 pieces of wh with augments but i had a thought could i go with fortitude instead of overkill to get bigger heal ticks with power still stacking?Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Kissakias said: 1. |. Augments, MK-6 Augment slots, and orange or level 50 gear will be your bread and butter. They get them from the vendor as they level. From this point on you begin the grind through the EndGame. The only reason it is, is due to speccing into will of the sith, which provides an extra 6% - and the buff on willpower, an additional 5% (total of 11%). The remote planet Dantooine has been thrust into the center of escalating hostilities between the Galactic Republic and the Sith Empire. These will require crafting materials obtainable from both PvP and PvE! Since the release of Onslaught SWTOR has not see a jump in power. In order to add the slot you would buy or craft the kit then go to the station put the. 3 called “Old Wounds”. 3. and people who are just doing 15k dps with 336s and purple augs wouldn't. Higher rating Augments still have an advantage over these Augment slots. Note: This only applies to burst spec DPS, not sustained DPS specs. Legacy of the Sith 7. 0 was the lack of Item Modifications. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. By Xam Xam / July 11, 2022 / 3 Comments. wearable pieces made by a craft can crit to get an augment slot; post-1. So anyway, here's how it goes:April 6, 2022. Or is it some different gear?How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? 3. . It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. You also get purple crafting mats from these crits. Augments are crafted by Synthweavers, Amormechs, and Armstechs. . In 7. Its developed by a team of SWTOR players, co-founded by Miltios and Zasmi. Yes. If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. 15%. To make higher "Grade" Augments, you will have to level up your crafting skill. In this new season, players are joined by Amity, a Force. For me and many like me, I have one main PvE character and many alts, most of which are 55. For example if you have 109,8% accuracy but you don't want to change one of your power/critical or powe/alacrity enhancements to power/accuracy then just add one accuracy augment to get over accuracy cap. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Star Wars The Old Republic Menu Toggle. 0 will offer players new experiences and ways to obtain gear. Ok I am a Armstech, and I didnt see any new Augment patterns at the trainer, but I have seen the new augments for sale. non-sync: stim + 5 augments + initiative r18 + initiative r19. Bonus Healing = Presence * 0. The blue version that’s item-rating 276 can be crafted with a schematic from the crew skills trainer at crafting level 680, and only. SWTOR Directive 7 Flashpoint Guide. e. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) there are two ways to get an Augment into an item: Crit or Kit. To add these kits to your. And as always we look forward to hearing your feedback on these changes. Suggestion Box. Just go for the Level 74 (item rating 286) ones and you will be more than powerful. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Rank 6 augments require level 17 and a MK-2 slot. - 4 classes of each faction with 5 companions each maxed is 10 presence from each one companion. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. Patching holes in the leveling gear. As a Marauder, should I use Power or Strength Augments? I read on MMO-Mechanics in a Marauder 2. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. SWTOR Artifice Crafting Guide. SorinMarkov_ Posted June 26, 2012. Can I put augments in my gear myself? That is -- let's say that I am a bio engineer and want to put an augment on my chest piece. We are not raising Crew Skills,. Augments are mainly to fix holes in stats. 62 DPS on Assassinate 14 Overkill Augment 40. Use PvP Items. . Grade 3: Level 24-32: 160-240. 26. 0 raised the top armour to 242 and the top augment to 228. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. The best gear for your character is not necessary the top gear available, but in this guide, I will cover all the. Bearing those things in mind: 1) +power or +willpower aug. Almost everyone should get this tier of. 3; New Cartel Market items in 7. The blue ones dont seem to sell well. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 0? i. Posted November 9, 2012. If you can, at least get the Purple Level 75 Augments (that extra Power is too. Cause population is so low that they need to. In this guide I intend to cover the. 0: Faster Gearing – You’ll only need 2 pieces of gear to get the full effect of a full set bonus as opposed to 6. 15%. If more PvP-related information gets revealed, I’ll update this article. Item-level sync works per mod piece, not just the whole item unless it is an unmodded piece. First you need to craft CM-1337, that can crit and you will get two CMs from one set of mats. Slightly more alacrity, to speed up the attack animations. Pre-mades will get bored no longer having seals to club. 1! If you are currently gearing up through Conquest, Flashpoints, or story/veteran Operations, you can now keep upgrading your gear all the way to 330. The best way to make money off of this crew skill is by selling things that people want at max level. Here is a guide on how to get access to them. This is using different crew persons (at 50 rep), on different toons, in d. ago. The dedicated guide contains tips for all roles in both PvE and PvP. Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best…Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. 0 EndGame. The SWTOR Steam Achievements, released with game update 6. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Augment schematics come from Rich Yield Sliced Tech Parts missions. SWTOR 7. 13-15% Alacrity is fine for all Dps classes in PvE. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. The class also offers great threat. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. So anyway, here's how it goes: SWTOR Armstech Crafting Guide. Individual Pieces. Cybertechs can craft mods and armorings, and Armstechs can create barrels. Top TFT Augment Tier List. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)I have a bunch of these from slicing, but they fit into nothing and can be applied to nothing that i have found for made. Almost everyone should get this tier of. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat. If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level needed to buy/learn them. Star Wars The Old Republic Menu Toggle. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Legacy of the Sith (7. Individual Pieces. 0 Juggernaut Changes Preview and Analysis. 5%, Shield is 37. noticed that my weapon damage dropped by 2 p. Augment slots are added to your gear using a augmentation kit and a augmentation station. At the same time, sacrificing base damage for the critical multiplier could hurt depen. 4 releases on October 20, 2020. Changes are coming to gearing up at level 80 in SWTOR in 7. From selling Earpieces, I've noticed that a lot of people pass on buying slotted gear. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. In previous expansions, you would collect a Set Bonus, a special type of gear that was specific to your Combat Style, and that bonus was attached to your armor pieces and you had to. 1. 0, gear stat makeup is rather set, aside from a larger stat pool depending on your gear’s item rating, quality and type. 353. And as HoT based healers we want our HoTs to proc as fast as possible, our GCDs to not get in the way thus allowing to utilise more APM, cooldowns to tick down faster and. - datacrons. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 1. More end? Crit? Def? Others? Just wondering. The vertical progression has always been the same and the. In the ones tagged as crafted by me, the No Research Available tag appears. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat. Defense’s biggest strengths lie in its ability to take tons of incoming damage through passive mitigation and strong defensive cooldowns while dealing large amounts of damage back to the attackers. . Start analyzing your combat logs to see if you are hitting the 1. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Has anyone actually done it?Posted November 15, 2021 (edited) Fairly certain 7. Power: HERE's the Augments you should be going for! Mitigation through even further killing power! (Power is a 100% raw damage increase, and in PvP, you should be trying to squeze as much free damage as you can get as a Tank, Power Augments also give a decent HP boost, about half that of an Endurance Augment, but if the difference. Though the progression breaks down at the highest (and lowest) ranks/levels. 0, BioWare released gold augments as a way to make existing content easier for those that were having trouble clearing it. 0 will offer players new experiences and ways to obtain gear. Individual Pieces. Then you'll craft the augments, which can also crit and give you doubles. With Game Update 7. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Posted February 12, 2012. Go to topic listing. 3. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. #darthvader #victoriaBC #. But now augments have high enough numbers that you don't have to augment absolutely everything with them to see any difference. 3;. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why Augmenting your gear is important for your character! The guide is up-to-date for Patch 7. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Augmentation Kit MK-1 is a player-created item. In the ones tagged as crafted by me, the No Research Available tag appears. I am at over 20 augments crafted without one crit. . Prehaps its my imagination, but if somoene who knows. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. . 3. which items take the fewest mats to produce for reverse engineering, and the. For Augments. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. As the Republic scrambles to defend this key territory at the edge of. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. PvP Season 2 - PvP Season 2 “Piercing the Veil” will begin March 28th! Learn more about the changes on PvP medals and new rewards in this article: PvP Season 2 “Piercing the Veil. Knowing which crafting skills to take for endgame requires you to be familiar with what pieces of endgame gear each crew skill can craft, and which types of stats. If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Defense is the tanking discipline for Jedi Guardian and one of the three tanking disciplines in the SWTOR. Amidst the drama and chaos with the reports of BioWare handing over Star Wars The Old Republic over to Broadsword, comes the long-awaited announcement of SWTOR Update 7. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). So again, more for less. I'm a huge MMO fan, played WoW for about four years, Rift for a year, and I've been playing TOR for about six months. 2 bonus damage and some crit. 3 accuracy and 3 alacrity 330 pieces will not get you to your thresholds. • 6 mo. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech,. Individual Pieces. So if you plan on crafting your own augments, using synth or. More sharing options. . Posted September 24, 2014. If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. It requires me to play both ranked pvp and hard mode pve, just for the chance at getting a couple of the mats I need to get 1 of 14 augments. Almost everyone should get this tier of. What augment would you recommend and why?If you really want to min-max, I would start with 3 pieces of alacrity gear and 4 purple augs, this will put you at 2094-2140. Critical Augment 40 = 7% increase in Critical Chance %, 3% DPS/Damage loss compared to full power augs. Individual Pieces. I mainline Madness (Balance) and may end up switching to the Darkness/Madness Hybrid for Rateds if I judge it necessary. Start analyzing your combat logs to see if you are hitting the 1. 3 this slot will be of the same level/craft rank (1-6) as the item. Set BonusesHow to Craft the new Superior 77 Augments in SWTOR Guide. Backhand – generates an additional 125% threat for a total of +375%. Overkill Augment 40 = 3% increase in DPS and damage, 7% Crit chance loss compared to full crit augs. Almost everyone should get this tier of. Share More sharing options. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Let Us Remove MK-11 Augment Kits from Gear. With Patch 6. Almost everyone should get this tier of. The dedicated guide contains tips for all roles in both PvE and PvP. However, I don't get to play them in Ops with my guild. Use these 14 augments to get the rest of the way there, and you should have 3 or 4 augments left that you can use for crit augments. The new Augment only good for MM and does not effect anything outside those MM ops (from the podcast interview unless I misunderstood about these new augments). 4. ago. As you can see some augments would go to mastery. Amormech, synth and armstech makes them. Below is a brief overview of the features coming with this update. Members Online •. In this guide I intend to cover the. Step 3 – Purchase a basic set of green 324 Conquest Gear with your Conquest Commendations. Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. This. ) However NEVER put the created grafts/components in your material inventory!12. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. you have an augmentation-kit you need to install on a gear item. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. This list contains preview, overview and analysis articles of the most notable changes coming to SWTOR with the release of the 7. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Exchange. Augments from Legends have been removed from the Riot. It's strange that the developers see low numbers of ranked pvp players and think to themselves "there must not be enough incentives!" When in reality it's because the game is horribly unbalanced and unfun in that context. Galactic Seasons Guide and Rewards – Season 5, 2023. I might make one set of these augs just as a sort of long-term goal. Sythnweaving crafts Alacrity (cast speed), Command. Armstech-For barrels (for guns/blasters etc) For Augment Kits: Synthweaving, Armormech and Armstech. The video game was. Mats for one Synthweaving augment (crit or. 0 Expansion launches on February 15, 2022!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Lightning is great at target swapping, AoE damage, and has good mobility. 3 PvP Sorcerer Corruption Class Guide; 7. Get the mission from fleet and deconstruct the 336 item to complete the mission and unlock blue or purple mods (depending on the mission you picked up). Like all item mods, if you want to figure out what combat level corresponds to the augment "tier", the formula for it would be (2 x tier) + 5. To start playing Concentration, you will need to first create a Sentinel character, which can be played by Jedi Knights and Jedi Consulars (or even the Sith Warrior and Sith Inquisitor if you unlock the dark-side Combat Styles. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. For example, if you were to encode each (natural) number as a unique sequence of 1’s and 0’s. Ashley Ruhl, Narrative Director. I know others have mixed it up a bit more than that, but it depends on the stats you already have. if it's a Mainstat Augment, you get 32 Mainstat and 20 Endurance (which IMO is really ***** annoying, i want augments with 32 Mainstat and 20 power, MOAR DPS!!!!) tl;dr Augments arent really worth it till 55. |. 300 gold augments are the best and require very rare and expensive materials to craft or cost a lot of credits on the GTN.